Since graduating USC in 2000 with a BS in Philosophy, this self-taught artist has been designing, animating, and directing in the field of motion graphics. In 2010 Ming formed Liberati where he continued the same line of work completing projects mostly by himself. Notable projects include in-game cinematics and Killstreak badge designs for Call of Duty (Treyarch), main titles for Crouching Tiger, Hidden Dragon: Sword of Destiny, and prototyping for Microsoft's Hololens. In 2015 Ming and his cousin Ting released and arcade-styled card game Big2 Online for iOS and Android made with Unity.
Final Gun is currently being developed on his own using Unreal Engine 5. During its development, Final Gun was accepted into Greenlight on Steam (now Steam Direct).