ABOUT THE DEVELOPER
Since graduating USC in 2000 with a BS in Philosophy, this self-taught artist has been designing, animating, and directing in the field of motion graphics. In 2010 Ming formed Liberati where he continued the same line of work completing projects mostly by himself. Notable projects include in-game cinematics and Killstreak badge designs for Call of Duty (Treyarch), main titles for Crouching Tiger, Hidden Dragon: Sword of Destiny, and prototyping for Microsoft's Hololens. In 2015 Ming and his cousin Ting released and arcade-styled card game Big2 Online for iOS and Android made with Unity.

Final Gun is currently being developed on his own using Unreal Engine 5. During its development, Final Gun was accepted into Greenlight on Steam (now Steam Direct).
THE JOUrNEY
I'll be documenting the progress of making this game through live streaming on Twitch and uploads to Instagram and YouTube. Final Gun is being made on my own using Unreal Engine, Maxon Cinema4D, Substance Designer/Painter, Adobe CC, and Studio One.

NOTE: The Journey is currently not streaming until further notice.

TWITCH

Live Streaming
10-12PM EST TUE | THUR | SAT

WATCH STREAM

YOUTUBE

Highlights
Past broadcasts, tests, and tuts planned.

VIEW CHANNEL

YOUR SUPPORT
I am currently making this game myself during my free time. My plan to self-fund means I have to freelance in order to stay afloat. Any form of support would be much appreciated as it will get the game in your hands sooner.

Click the Image below to make a donation.
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